Red Dead Redemption: Undead Nightmare is a standalone expansion pack to the 2010 video game Red Dead Redemption. It adds a non-canonical zombie horror-themed single-player campaign, two multiplayer modes, and cosmetic additions to the environments and characters of the open world Western action-adventure game. Set in an alternate timeline from the base game's story, the plot follows returning protagonist John Marston, a former outlaw who sets out to find the cause and possible cure to a zombie plague that has infected his wife and son. Marston liberates towns overrun by the undead and assists non-playable characters with side quests along the way.
Rockstar Games, the game's publisher, had a long-standing interest in creating a zombie game. They found the Red Dead Redemption universe and its American countryside to fit the cinematic heritage of the horror film genre. Rockstar wanted their additional content to function outside rather than within the base game's story, but draw on its characters and atmosphere. The company released Undead Nightmare as downloadable content for PlayStation 3 and Xbox 360 platforms on October 26, 2010, and as a retail disc bundle with other downloadable content packs in late November.
As in Red Dead Redemption, the player can diverge from the main story on side quests: requests from strangers, checklist challenges, and other digressions. These missions are similar in format to those of the original but their objectives are replaced to fit the zombie horror theme. For example, the player hunts for family members instead of fugitives or empties graveyards instead of gang hideouts. John is called to liberate towns overrun by the undead, which unlocks ammo, new places to stay, quests, and the assistance of the living townspeople. After John's assistance, the towns remain free of zombies for several in-game days, but will eventually require the player's assistance when zombies return once again. The player decides whether to share ammunition with the townsfolk: ammunition serves as a currency in the game since the shops have closed. The player has fewer correctives for immorality, such as helping or killing other survivors, given the dire circumstances. The game puts a greater emphasis on hyperbolic fun.
The expansion's zombie enemies are similar to that of other games. \"Walker\" zombies are slow from afar but run when they near the character. Fat zombies attempt to knock the player-character down and others spew green venom. John has new weapons, including holy water, bait for the undead, and a blunderbuss that uses zombie parts as ammunition. The player can use a combination of these skills to defeat hordes of reanimated humans, who stop only once their heads explode. For example, John can bait a group to an area to set off a bomb, use the time-slowing Dead Eye mode to shoot each in the head, or eliminate enemies from a roof because zombies cannot climb. Other non-playable characters who contract the infection turn into the undead in real-time and are likely to attack the player.
Apart from the single-player story, Undead Nightmare adds two multiplayer modes: Undead Overrun and Land Grab. The former is a horde mode in which up to four players cooperatively fight off waves of zombies. Players must open coffins between waves to replenish a countdown timer, which discourages players from camping in the same location. It is also designed so as to encourage cooperation such that players can revive each other if nearby. The other mode, Land Grab, is an additional game mode within the main game's multiplayer free roam and otherwise unconnected to the undead theme. In Land Grab, players attempt to secure seven areas across the game's environment. While players with the base game can join in Land Grab games, only Undead Nightmare owners can initiate them.
Shortly after being reunited with his family, John Marston (Rob Wiethoff) is trying to lead a peaceful life with his wife Abigail (Sophia Marzocchi), son Jack (Josh Blaylock), and friend Uncle (Spider Madison) on their ranch at Beecher's Hope. One stormy night, however, Uncle is nowhere to be found and the Marstons, assuming he had found shelter elsewhere, go to sleep. In the middle of the night, they are awakened by a zombified Uncle that bites Abigail, who proceeds to bite Jack, also turning them into zombies. After killing Uncle and tying up Abigail and Jack, John sets out to find a cure and goes to the town of Blackwater in search for a doctor, only to find it nearly abandoned. He runs into one of his former allies, Professor Harold MacDougal (Joe Ochman), who theorizes that a virus has caused the dead to come back to life. After MacDougal is killed by an undead Nastas, John encounters other survivors and helps clear Blackwater and the nearby cemetery of the undead, before learning that another two of his former allies, con artist Nigel West Dickens (Don Creech) and treasure hunter Seth Briars (Kevin Glikmann), are supposedly responsible for the outbreak. He meets with both men, who deny any involvement, although Seth voices his suspicions that the Aztecs had something to do with the entire ordeal and tells John to travel to Mexico.
Undead Nightmare has been heralded among the best expansion packs ever produced for a video game. Kotaku wrote of its originality, despite the trite zombie theme, and added that the expansion functioned best when Rockstar used the game's pretense to exercise their sense of humor, with undead versions of normal animals, and new mythical creatures. The reviewer related the game's level of entertainment to it being the first Rockstar release in years to \"wholeheartedly embrace the inherently madcap nature of open world games\". Undead Nightmare took a good title and \"put it over the top\", as USgamer put it. Hardcore Gamer cited the expansion as an example of downloadable content that would have never fit in the main game but instead let the developers explore other ideas.
Seemingly overnight, an Undead plague ravages the once-bountiful frontier, decimating the landscape and reawakening the dead. In towns, settlements, and outposts throughout the world, the uninfected citizens are left to fight for survival against waves of the undead. John Marston must ride out into the vast and terrifying world, and survive long enough to find a cure.
Later that night, while John and Abigail are asleep, Uncle, revealed to be undead, invades their room and tries to attack them, and John fights back, knocking him out. John heads for his gun in a nearby shed. However, on his way back, Abigail runs out of the house screaming, being quickly pursued by Uncle, who bites her in the neck. John shoots Uncle in the head, ending his suffering, and then tends to Abigail. Jack comes outside and tries to help his mother. However, Abigail becomes aggressive and bites Jack, infecting him. Meanwhile, John runs for his lasso and hogties both of them. After giving them both a plate of food, he gets dressed, leaves them in the house, and sets out to find a cure.
John then goes to Blackwater, where he finds Professor MacDougal, who returned from Yale to document the undead infestation. He claims that he has left his bags with Nastas, and heads down the street to grab them. MacDougal is killed by an infected Nastas however, and John is forced to clear out Blackwater and look for more survivors. He finds a family on a roof, killing undead, but they are no help. John then finds another group of survivors, who all give him multiple theories that they suspect caused the plague, including a \"Snake oil merchant\" and a \"Freak with a glass eye\".
If John decides to follow the \"Snake Oil Merchant\" lead, they will find Nigel West Dickens in Fort Mercer, trying to sell his elixir as a cure and repellent to the plague. However, John forces Nigel to stop selling it, and Nigel complies. He hands out free samples to see if they like it. The elixir however is actually more of a bait to the infected, and one survivor is killed by several undead soon after drinking. A disappointed Nigel and asks John to find him five Desert Sage and five Violet Snowdrop to see if he can make a better cure. He also gives John some of the elixir to use as bait. After John finds the flowers, Nigel makes a phosphorus bullet coating with it, and then asks John to find him some old parts that he needs. After John finds the parts, Nigel gives him a Blunderbuss for it, telling John that it is the ideal weapon for undead killing. He also tells John that he is trying to get to Mexico, and should be in Solomon's Folly in a few days. At Solomon's Folly, John finds out that all paths to Mexico are blocked, and that Nigel has no way of getting to Mexico. However, Nigel tells John that, if he gets a US Army Uniform from some deserters, he can sneak on a train manned by the US Army that is headed to Mexico. Nigel then leaves, leaving his ultimate fate unknown.
If John decides to follow the \"Freak with a glass eye\" lead, he will find Seth in The Old Bacchus Place, playing cards with an undead Moses Forth. John asks Seth if there's a cure to the plague, and Seth tells him to clear the graveyards. After John clears out three graveyards and goes back to Seth, Seth tells him that the cause of all this has something to do with the Aztecs, and tells him to head down for Mexico if he wants to cure the plague.
At MacFarlane's Ranch, John meets Bonnie MacFarlane, who tasks him with trying to find her father, Drew MacFarlane in the barn, although she tells him he has been in there for more than a day. After entering the barn through a window, John kills several of the trapped undead within. Then, John finds Drew in the barn, zombified. John picks up a nearby Winchester Repeater and is forced to kill Drew. He then returns to Bonnie and tells her what happened, who is deeply saddened by the news. 153554b96e